#include "PreCompiled.h"
#include "ViewProviderFurnitureEntityProperty.h"
using namespace Gui;
PROPERTY_SOURCE(Gui::ViewProviderFurnitureEntityProperty,Gui::ViewProviderDocumentObject)
ViewProviderFurnitureEntityProperty::ViewProviderFurnitureEntityProperty(void)
{
	ADD_PROPERTY(EntityProperty,((long)0));
}

ViewProviderFurnitureEntityProperty::~ViewProviderFurnitureEntityProperty(void)
{
}
void ViewProviderFurnitureEntityProperty::attach(App::DocumentObject* pcObject)
{
	ViewProviderDocumentObject::attach(pcObject);

	std::vector<std::string> StrList;
 
 	// add your own modes
 	StrList.push_back("Flat Lines");
 	StrList.push_back("Shaded");
 	StrList.push_back("Wireframe");
 	StrList.push_back("Points");

 	
 	EntityProperty.setEnumVector(StrList);
 
}
void ViewProviderFurnitureEntityProperty::onChanged(const App::Property* prop)
{

}
